Sword Art Online Hollow Realization Dlc 1 4 Keys

Walkthrough and directions for the post game story Completeness of the Shrine Maiden.
Are you lost in the post game story equally the game doesn't give explicit directions anymore?
This guide will help you discover your style!

Contents

  • Preface
    • Difficulty Level
    • Damage Output
    • Survivability
  • Chapter i – The Vulcanus Citadel
  • 1st Key
  • 2nd Primal
  • 3rd Key
  • 4th Key
  • Blazerock Fortress & Extractors
    • 1st extractor
    • 2nd extractor
    • tertiary extractor
  • Acropovale Ruins
  • Gardens of Calamity

Preface

I'thou writing this guide for the Abyss of the Shrine Maiden every bit I call up many, if not most players will have trouble every bit the game stops giving yous articulate directions for your objectives in these after areas.
I'yard non writing nigh every map, as I think most of you got used to progressing through them from the maingame. Instead I volition be writing downwardly instructions and specific directions for every betoken the game blocks your path forward.

Difficulty Level

Before starting with the walkthrough I want to accost the difficulty of these boosted areas.
If y'all are having problem with the sudden jump in monster difficulty in the Vulcanus Citadel, I have a few tips and recommendations below that should permit for easier progress.

Damage Output

The most simple and effective style to boost your characters damage at the get-go of the post game story is to unlock the skill fusion arrangement. Every bit you start the chapter ane of AotSM yous will accept access to first tier, lvl3 skill fusion which will provide you passive +500 atk vitrify along with few other bonuses.

For unlocking the skill fusion you will start want to make 2 human being political party with graphic symbol of your choice, and so detect your political party member in town and interact with them to "take them for a walk". When you have your partner in tow, get detect Argo in the town to talk with her and y'all should get a quick rundown on the SF system. Now you can interact with Argo and pick skill fusion, start quest, assailant. Afterwards interact with your partner and choice skill fusion to run into the requirements and progress of the quest.

With the assaulter skill fusion y'all should have enough atk stats to comfortably kill the story enemies, once yous reach chapter ii you should visit Argo again and echo the procedure to unlock the adjacent step level 4 vitrify.

Survivability

Depending on how fast you blazed through the maingame this may be a huge problem.
FIrst of all in that location'southward couple vitrify skills you absolutely should take at this signal, Brave Soul (maxHP +50%!) and Defensive Stance (Huge HP regen).

Then if y'all have around 50k unbuffed HP you will be able to withstand several hits from the minibosses and let for pretty smooth progress.

As the really good HP boosting equipments are available only later on yous advance to the later areas in Vulcanus citadel, I recommend you lot wear the "greenish" quality armors you got from Stalwatos Ruins events, if yous want you can echo some of the duels to get improve stats on the pieces.

In the Seldona Laboratory the northern blue chest can drop accompaniment slice with about 50Vit and once y'all gain access to the southern part the chest in at that place has both boots and necklace with little HP bonuses. Once you reach Asham Extractor you can get some really powerfull HP boosting breast piece and boots from the chests there, if you lot made it here yous won't have to fear death anymore.

Before you lot have admission to the amend gear from Vulcanus Citadel you may accept to resort to the other mode of increasing your Max HP, that is leveling upward. If you lot are still below lvl50 I highly recommend you level upwardly to 60 atleast, you will run into large HP gains after a breakpoint at 50. Safe way to level up is to chain impale monster in the previous Stalwatos Ruins area and later move to Vulcanus citadel so you tin become some boodle from blue chests at the same time.

Now for the actual walkthrough.

Chapter 1 – The Vulcanus Citadel

Run through the first surface area as yous run across fit.
Once you reach locked gate in Seldona Laboratory, backtrack to the large graveyard in western function of the same map. Look on northern side of the graveyard for Aldano'due south gravestone (bossfight).
Enter Blazerock Fortress to the southward and collaborate with the rock tablet marked with (!) for your next objective.

1st Key

Enter the Bardette Urban center from Seldona Laboratory. In the Northern part of the map expect for a well in the center of ruined buildings, it has a white lantern to mark the spot(boss fight).

second Central

Look for a greenish spirit NPC in the southern most function of Seldona Laboratory, after obtaining a quest detail run back north and look for marked grave on the right side of the road. It's placed in the area with 2 gates and you will encounter like shooting fish in a barrel fight.

third Primal

From Seldona Laboratory archway backtrack into Magmatite Research site. Look for a ruined edifice nearby, where the greenish treasure breast is on the map(boss fight). Afterward teleport to this area's entrance and look on the left hand side while post-obit the route for a quest mark (?).

fourth Key

Enter the Blazerock Outer Wall from Bardette City. First time in the area you will take to do some running around for events and to open up they way forward.
First follow the path s until you encounter locked gate.

Then run to the due north eastern room with three sword NMs, there should be short effect and so cheque the northern wall simply left from the entrance for hidden room and another result. Likewise pull the nearby lever while you lot are at it, just ignore the lvl 150+ NM guarding the red chest.

Follow the path around to the south east room with a yellow marker in it. Talk to the NPC and grab the warehouse key from behind information technology.

Run to the northern part of the map and follow the path that leads due south from the archway to a seemingly empty area, look in the left side room for the fourth and last key.

Now while you are still in the expanse y'all can choose to unlock the path to the adjacent map in this area. Make your way back to the middle department of the map and enter the locked room to e with you lot warehouse key. In that location yous will find lever guarded by a NM monster which volition unlock the gate from the southern exit. As well in the other corner of the room you will discover a key particular [Mining Explosives], this will exist Required to progress later on on.

Afterward you obtained the keys and unlocked the teleporter in Kikoth Excavation it'southward time to head back to Blazerock Fortress and unlock the way forwards.

In Blazerock Fortress pull the two levers almost entrance and run to the n east exit. Progress through the adjacent area into Asham Extractor to receive your next objective from a nearby tablet and bookselves.

Run to the northern office of the Asham Extractor map, look in one of the buildings.

Warp to Kikoth Excavation unlocked after BLazerock outer wall. Follow the west side of the map and loo for a cave you lot can open with the [Mining Explosives].

Go back to Blazerock Fortress, make your style to the northern lever and operate it. Now take the southern exit to the Clastdale Caves and bank check the door in the southern part. Get dorsum to Blazerock fortress once again, cheque the room west from the middle of the map for a key item [Lake Key], no need to kill the bosses in the surface area. Go dorsum to the Lake for the concluding extractor.

Acropovale Ruins

In Acropovale Ruins numbering the levers from top down and left to right.
To unlock the way forward ignore levers one-three and run to the lever no. 4. Pull the lever No. 4 and backtrack to the lever No. 1 and pull it also. At present yous tin take the eastern path to a room with a few lover level NMs.
Later on you got the key run back to lever no. ane and pull it again to open up the way south. Ignore the other levers and use they primal to open the way forward, when you meet second locked door look for unexplored room nearby and beat another NM for the second central.

Gardens of Calamity

In Gardens of Calamity in that location's couple gimmicks with magma slimes that plow into crystals when killed. If your path is blocked by big crystal wall you need to impale slimes to produce small-scale crystals until y'all get a bulletin that the area estrus has increased. To remove the dominate' shield you lot volition have to first kill the slimes to produce crystals, then actuate them.

Remainder of the Volcano area should be pretty straightforward.

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Source: https://gameplay.tips/guides/1448-sword-art-online-hollow-realization.html

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